A typical sequence for setting up an event is as follows.
These sample schedules are intended to provide ideas for running classes and can be adapted for any of the games on our site. It assumes "in person" classes but groups can also work effectively using meeting facilities with screen sharing.
Our games provide good learning in just a limited amount of time. Each game has its own best schedule, depending on its learning-aims and complexity (see the Instructor Guides) – but here is a typical outline.
We recommend that teams have at least two opportunities with any game, both to reinforce learning-by-practice and to explore strategy in different scenarios. Note that teams can play more than one strategy in a single group session.
Short (1 to 1½ hours ) | Longer (2½-4 hours) |
Pre-class preparation (optional)
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Plenary introduction (15-20 mins: essential slides only) Your purpose for playing the game Links to other course principles Background to the game-situation |
Plenary introduction (20-30 mins: most slides + additional relevant material) |
In-class demonstration (10-15 mins) Open the game Show one of the Challenges Explain any aims you want to set for them |
In-class demonstration (20 mins) Extended demonstration and briefing of how you want teams to work. |
Team work (20-30 mins) Review the game situation Develop a strategy (no game-play) Play the game to achieve the strategy This can be very quick if teams of 2-3 can work in plenary |
Team work (50-60 mins) As in the short outline, but encouraging more than one attempt at the strategy |
Debriefing (15-25 mins) Debrief and compare teams' results Summarise key learning points Make links to other course lessons |
First debriefing (20 mins) |
2nd-strategy briefing (10-20 mins) Compare the strategy issues in different Challenges Explain the 2nd Challenge you want teams to try |
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2nd round team-work (30-45 mins) | |
2nd Debriefing (15-30 mins) Highlight differences -v- first Challenge Bring out additional learning-points |